A one-tap arcade reflex game for iPhone and iPad.
Bounce between two walls, dodge razor-sharp spikes, and squeeze every last point out of your reflexes. Easy to learn, near-impossible to master, designed for "just one more try."
Real captures from the game running on iPhone — no marketing stunts.
No menus. No tutorials. No clutter. Just reflexes.
Tap to flip direction. The walls do the rest. Skill comes from timing, not from learning controls.
Built in Swift and SpriteKit for buttery smooth gameplay on every iPhone — from SE to Pro Max — and iPad.
Every jump, every score, every collision is reinforced by a precise haptic pulse, designed for the iPhone Taptic Engine.
Your high score is saved on your device and follows you everywhere. Crush it, lose it to a friend, win it back.
Subway, plane, dead Wi-Fi — Spike Jumper runs the same. The only network use is the bottom banner ad.
No accounts. No tracking prompt. No analytics. The only data that leaves your device is what Google AdMob needs to serve a banner. Read the policy →
Found a bug? Got feedback? Want to say hello? Email is the fastest way to reach the developer. We aim to respond within a day.
Bugs, feature requests, general questions, App Store inquiries.