Tap. Bounce. Survive.

A one-tap arcade reflex game for iPhone and iPad.

Bounce between two walls, dodge razor-sharp spikes, and squeeze every last point out of your reflexes. Easy to learn, near-impossible to master, designed for "just one more try."

Coming soon to the App Store See how it plays

Screenshots

Real captures from the game running on iPhone — no marketing stunts.

Spike Jumper home screen with the title, mascot, best score, and a PLAY button.
Home — tap PLAY to drop in instantly.
Spike Jumper gameplay — mascot mid-flight between walls of pink spikes.
Gameplay — every tap flips your direction.
Spike Jumper game-over screen showing score and TAP TO RETRY.
Game over — tap once to start again.

Designed for one-handed play

No menus. No tutorials. No clutter. Just reflexes.

1

One tap. Infinite depth.

Tap to flip direction. The walls do the rest. Skill comes from timing, not from learning controls.

2

Native 60 fps action

Built in Swift and SpriteKit for buttery smooth gameplay on every iPhone — from SE to Pro Max — and iPad.

3

Haptic feedback

Every jump, every score, every collision is reinforced by a precise haptic pulse, designed for the iPhone Taptic Engine.

4

Beat your best

Your high score is saved on your device and follows you everywhere. Crush it, lose it to a friend, win it back.

5

Plays offline

Subway, plane, dead Wi-Fi — Spike Jumper runs the same. The only network use is the bottom banner ad.

6

Privacy by default

No accounts. No tracking prompt. No analytics. The only data that leaves your device is what Google AdMob needs to serve a banner. Read the policy →

Support

Found a bug? Got feedback? Want to say hello? Email is the fastest way to reach the developer. We aim to respond within a day.

Email support

Bugs, feature requests, general questions, App Store inquiries.